Quick Start
Open the Script tab, press Copy base script, edit the locals you care about, enable SCRIPT MODE, then press Execute. The script applies feature toggles, sliders, combo modes, keybinds, and supported colors.
enabled = true, keybind = "Q", mode = "Mouse", or color = Color3.fromRGB(...).Script Format
Each feature category is a separate local table. Values are simple: booleans, numbers, strings, and Color3.fromRGB colors.
--[[
Intellect Script Mode
]]
-- aimbot / lock settings
local aiming = {
enabled = true,
mode = "Mouse",
activation = "Hold",
keybind = "Q",
target_bone = "Head",
aim_assist = true,
aim_assist_strength = 0.20,
aim_assist_fov = 180,
aim_assist_range = 5000,
humanizer_shake = true,
shake_x = 0.35,
shake_y = 0.15,
fov = 180,
show_fov = true,
}
-- main esp settings
local visuals = {
box = true,
box_style = "Corners",
names = true,
name_mode = "Both",
health = true,
gradient_health_bar = true,
glow = true,
glow_mode = "Default",
fov_shape = "Hexagon",
}
-- comments and unknown fields. That means you can leave notes in the script or remove blocks you do not want to touch.Local Blocks
The base script exports these blocks. You can keep all of them, edit a few, or paste only the block you want to apply.
| Local | Controls | Common fields |
|---|---|---|
aiming | Aimbot, aim assist, prediction, FOV, hitbox, hitbox lock, player aim info, and humanizer shake. | enabled, mode, activation, keybind, target_bone, aim_assist, hitbox_lock, range |
silent | Silent aim activation, behavior, target bone, visualizers, prediction, spoof mouse, FOV visuals, and range. | enabled, activation, keybind, behavior, target_bone, fov, range |
silent_lock | Single-target silent lock behavior with its own bind, prediction, range, and visualizer settings. | enabled, keybind, behavior, target_bone, prediction_x, range |
triggerbot | Triggerbot toggle, key, target bone, delay, cooldown, hold time, padding, and range. | enabled, always_on, keybind, delay, cooldown, hold |
flickbot | Flickbot toggle, keybind, FOV, speed, smoothness, cooldown. | enabled, keybind, fov, speed |
crosshair | Crosshair enable, spin, smooth delay, cursor follow, watermark, color. | enabled, spin, length, color |
visuals | ESP boxes, fill images, names, health, skeleton, body styling, local chams, identity, arrows, arraylist, overlays, FOV themes, hit markers, and damage notifications. | box, glow, glow_mode, names, health, identity, fov_shape, damage_notifications |
trail_esp | Trail ESP, trail bone, glow, gradient, fade, moving-only, duration. | enabled, bone, duration, color |
radar | Radar toggle, names, rotation, size, range. | enabled, names, rotates, size |
chams | Chams mode, fill color, opacity, wireframe, density, outline, and glow. | enabled, mode, opacity, wireframe, density |
player | Walkspeed, jump power, hip height, noclip, camera FOV, 360 camera, stretch resolution, and camera modifiers. | walkspeed, walkspeed_mode, walkspeed_key, noclip, camera_fov, stretch_res |
flight | Flight toggle, activation, mode, speed, keybind. | enabled, activation, mode, speed |
strafe | Orbit strafe, axis, spectate, return position, sticky target, strafe info, blood FX, void modes, and preview radius. | enabled, orbit_axis, void_mode, range, height, speed |
misc | Desync, invisible desync, fake lag, spinbot, jitter bot, face lock, sounds, click TP, vehicle fly, wallbang, anti fling, and rapid. | desync, fake_lag, jitter_bot, damage_sound, vehicle_fly, rapid |
checks | Visual-only checks. | team, knocked |
aim_checks | Aim-family checks used by aim, silent, silent lock, trigger, and flick systems. | team, knocked, wall |
environment | World visuals, full bright, fog, brightness, ambient, outdoor ambient, clock time, atmosphere, bloom, and sun rays. | enabled, full_bright, fog_color, outdoor_ambient, clock_time |
bladeball | Auto parry, spam parry, auto play controls, timing, ball visuals, and parry distance visuals. | auto_parry, spam_parry, auto_play, parry_distance, ball_chams |
arsenal | Arsenal page placeholders and weapon setting toggles exported by the current client. | infinite_ammo, stored_ammo, instant_reload, rapid_fire |
rivals | Rivals weapon setting toggles exported by the current client. | rapid_fire, no_spread, no_recoil |
silent.behavior and silent_lock.behavior accept "Flicker Based", "Cursor Based", "Input Based", "Viewport Based", or "Combined". Older scripts that still use "Input" are treated as "Input Based".Keybinds
Keybind fields use actual names instead of numeric key codes. Single letters are valid, named keyboard keys are valid, and mouse buttons use compact names.
Single characters are accepted directly.
Both short and full mouse names are accepted.
These are parsed through the Windows Keys enum.
Use the exact key name as text.
Useful for compact or unusual binds.
Controller binds are one-indexed. Clearing is explicit.
"None" to clear a bind. The parser also accepts any valid WinForms Keys enum name, so uncommon keys can still work if Windows exposes them.Colors
Color fields prefer Roblox-style Color3.fromRGB(r, g, b). Hex and comma-separated values also work.
local crosshair = {
enabled = true,
color = Color3.fromRGB(75, 150, 255),
}
local chams = {
enabled = true,
mode = "Mesh",
color = "#42a5ff",
}
Examples
Clean Aim Preset
local aiming = {
enabled = true,
mode = "Mouse",
activation = "Hold",
keybind = "Q",
target_bone = "Head",
sticky = true,
smoothness = true,
smooth_x = 0.12,
smooth_y = 0.08,
humanizer_shake = true,
shake_x = 0.25,
shake_y = 0.12,
aim_assist = true,
aim_assist_strength = 0.18,
aim_assist_fov = 180,
aim_assist_range = 5000,
fov = 160,
show_fov = true,
}
Visuals Preset
local visuals = {
box = true,
box_style = "Corners",
rounded_boxes = true,
outlines = true,
names = true,
name_mode = "Both",
health = true,
gradient_health_bar = true,
skeleton = true,
identity = true,
glow = true,
glow_mode = "Ultra Glow",
fov_shape = "Circle",
}
local trail_esp = {
enabled = true,
bone = "Feet",
glow = true,
gradient = true,
duration = 1.25,
color = Color3.fromRGB(80, 170, 255),
}
Troubleshooting
| Problem | Fix |
|---|---|
| Script says parse failed. | Make sure each block starts with local name = { and ends with }. Keep one setting per line. |
| A combo mode did not change. | Use the exact mode text from the base script, such as "Camera", "Mouse", "Modified", or "Hexagon". |
| A keybind did not work. | Try a simple name first, like "Q", "ShiftKey", "M1", or "None". |
| A value was ignored. | Unknown field names are skipped. Press Copy base script again to see the current supported field names. |
| The docs and client differ. | The client is the source of truth. Press Copy base script after updating Intellect to get the newest field list. |