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Intellect configuration scripting

Script Mode Index

A readable reference for the Script tab. Script Mode exports the current menu into Lua-style local blocks covering aim, visuals, player tools, strafe, misc, environment, and supported game pages.

Quick Start

Open the Script tab, press Copy base script, edit the locals you care about, enable SCRIPT MODE, then press Execute. The script applies feature toggles, sliders, combo modes, keybinds, and supported colors.

1. CopyCreates a fresh script from your current settings, already grouped by feature.
2. EditChange values like enabled = true, keybind = "Q", mode = "Mouse", or color = Color3.fromRGB(...).
3. ExecuteScript Mode parses every supported local block and updates the matching in-app controls.

Script Format

Each feature category is a separate local table. Values are simple: booleans, numbers, strings, and Color3.fromRGB colors.

--[[
  Intellect Script Mode
]]

-- aimbot / lock settings
local aiming = {
    enabled = true,
    mode = "Mouse",
    activation = "Hold",
    keybind = "Q",
    target_bone = "Head",
    aim_assist = true,
    aim_assist_strength = 0.20,
    aim_assist_fov = 180,
    aim_assist_range = 5000,
    humanizer_shake = true,
    shake_x = 0.35,
    shake_y = 0.15,
    fov = 180,
    show_fov = true,
}

-- main esp settings
local visuals = {
    box = true,
    box_style = "Corners",
    names = true,
    name_mode = "Both",
    health = true,
    gradient_health_bar = true,
    glow = true,
    glow_mode = "Default",
    fov_shape = "Hexagon",
}
The parser ignores -- comments and unknown fields. That means you can leave notes in the script or remove blocks you do not want to touch.

Local Blocks

The base script exports these blocks. You can keep all of them, edit a few, or paste only the block you want to apply.

LocalControlsCommon fields
aimingAimbot, aim assist, prediction, FOV, hitbox, hitbox lock, player aim info, and humanizer shake.enabled, mode, activation, keybind, target_bone, aim_assist, hitbox_lock, range
silentSilent aim activation, behavior, target bone, visualizers, prediction, spoof mouse, FOV visuals, and range.enabled, activation, keybind, behavior, target_bone, fov, range
silent_lockSingle-target silent lock behavior with its own bind, prediction, range, and visualizer settings.enabled, keybind, behavior, target_bone, prediction_x, range
triggerbotTriggerbot toggle, key, target bone, delay, cooldown, hold time, padding, and range.enabled, always_on, keybind, delay, cooldown, hold
flickbotFlickbot toggle, keybind, FOV, speed, smoothness, cooldown.enabled, keybind, fov, speed
crosshairCrosshair enable, spin, smooth delay, cursor follow, watermark, color.enabled, spin, length, color
visualsESP boxes, fill images, names, health, skeleton, body styling, local chams, identity, arrows, arraylist, overlays, FOV themes, hit markers, and damage notifications.box, glow, glow_mode, names, health, identity, fov_shape, damage_notifications
trail_espTrail ESP, trail bone, glow, gradient, fade, moving-only, duration.enabled, bone, duration, color
radarRadar toggle, names, rotation, size, range.enabled, names, rotates, size
chamsChams mode, fill color, opacity, wireframe, density, outline, and glow.enabled, mode, opacity, wireframe, density
playerWalkspeed, jump power, hip height, noclip, camera FOV, 360 camera, stretch resolution, and camera modifiers.walkspeed, walkspeed_mode, walkspeed_key, noclip, camera_fov, stretch_res
flightFlight toggle, activation, mode, speed, keybind.enabled, activation, mode, speed
strafeOrbit strafe, axis, spectate, return position, sticky target, strafe info, blood FX, void modes, and preview radius.enabled, orbit_axis, void_mode, range, height, speed
miscDesync, invisible desync, fake lag, spinbot, jitter bot, face lock, sounds, click TP, vehicle fly, wallbang, anti fling, and rapid.desync, fake_lag, jitter_bot, damage_sound, vehicle_fly, rapid
checksVisual-only checks.team, knocked
aim_checksAim-family checks used by aim, silent, silent lock, trigger, and flick systems.team, knocked, wall
environmentWorld visuals, full bright, fog, brightness, ambient, outdoor ambient, clock time, atmosphere, bloom, and sun rays.enabled, full_bright, fog_color, outdoor_ambient, clock_time
bladeballAuto parry, spam parry, auto play controls, timing, ball visuals, and parry distance visuals.auto_parry, spam_parry, auto_play, parry_distance, ball_chams
arsenalArsenal page placeholders and weapon setting toggles exported by the current client.infinite_ammo, stored_ammo, instant_reload, rapid_fire
rivalsRivals weapon setting toggles exported by the current client.rapid_fire, no_spread, no_recoil
silent.behavior and silent_lock.behavior accept "Flicker Based", "Cursor Based", "Input Based", "Viewport Based", or "Combined". Older scripts that still use "Input" are treated as "Input Based".

Keybinds

Keybind fields use actual names instead of numeric key codes. Single letters are valid, named keyboard keys are valid, and mouse buttons use compact names.

"Q" "ShiftKey" "Space" "M1" "M2" "Mouse3" "None"
Letters and numbers

Single characters are accepted directly.

A-Z0-9QERF
Mouse buttons

Both short and full mouse names are accepted.

M1 / Mouse1M2 / Mouse2M3 / Mouse3
Common keyboard names

These are parsed through the Windows Keys enum.

ShiftKeyLShiftKeyRShiftKeyControlKeyLControlKeyRControlKeyMenuLMenuRMenuSpaceTabEnterEscapeInsertDeleteHomeEndPageUpPageDown
Function and navigation keys

Use the exact key name as text.

F1-F24UpDownLeftRightCapsLockNumLockScroll
Numpad and OEM keys

Useful for compact or unusual binds.

NumPad0-NumPad9AddSubtractMultiplyDivideDecimalOemtildeOemMinusOemplusOemQuestion
Controller and clearing binds

Controller binds are one-indexed. Clearing is explicit.

Pad 1Pad 2Pad 3Pad 4Pad 5+None
Use "None" to clear a bind. The parser also accepts any valid WinForms Keys enum name, so uncommon keys can still work if Windows exposes them.

Colors

Color fields prefer Roblox-style Color3.fromRGB(r, g, b). Hex and comma-separated values also work.

local crosshair = {
    enabled = true,
    color = Color3.fromRGB(75, 150, 255),
}

local chams = {
    enabled = true,
    mode = "Mesh",
    color = "#42a5ff",
}

Examples

Clean Aim Preset

local aiming = {
    enabled = true,
    mode = "Mouse",
    activation = "Hold",
    keybind = "Q",
    target_bone = "Head",
    sticky = true,
    smoothness = true,
    smooth_x = 0.12,
    smooth_y = 0.08,
    humanizer_shake = true,
    shake_x = 0.25,
    shake_y = 0.12,
    aim_assist = true,
    aim_assist_strength = 0.18,
    aim_assist_fov = 180,
    aim_assist_range = 5000,
    fov = 160,
    show_fov = true,
}

Visuals Preset

local visuals = {
    box = true,
    box_style = "Corners",
    rounded_boxes = true,
    outlines = true,
    names = true,
    name_mode = "Both",
    health = true,
    gradient_health_bar = true,
    skeleton = true,
    identity = true,
    glow = true,
    glow_mode = "Ultra Glow",
    fov_shape = "Circle",
}

local trail_esp = {
    enabled = true,
    bone = "Feet",
    glow = true,
    gradient = true,
    duration = 1.25,
    color = Color3.fromRGB(80, 170, 255),
}

Troubleshooting

ProblemFix
Script says parse failed.Make sure each block starts with local name = { and ends with }. Keep one setting per line.
A combo mode did not change.Use the exact mode text from the base script, such as "Camera", "Mouse", "Modified", or "Hexagon".
A keybind did not work.Try a simple name first, like "Q", "ShiftKey", "M1", or "None".
A value was ignored.Unknown field names are skipped. Press Copy base script again to see the current supported field names.
The docs and client differ.The client is the source of truth. Press Copy base script after updating Intellect to get the newest field list.